Mobile app development in Tanzania with mobile money and offline support
iOS and Android with M-Pesa, Tigo Pesa, Airtel Money, and offline-first design for East African networks. Agents accelerate scaffolding; engineers own architecture, reconciliation, and store release — typically 6–10 weeks for an MVP.
Built for mid-range Android devices, intermittent data, and the payment rails Tanzanians actually use.
One React Native or Flutter codebase for iOS and Android — faster delivery when both stores matter.
Kotlin or Swift for deep device APIs or performance-critical modules — we recommend this only when it earns its cost.
M-Pesa, Tigo Pesa, and Airtel Money with callbacks, reconciliation, and failure handling — via aggregators or direct APIs as your compliance needs require.
Local storage, sync, and conflict handling for teams outside reliable fibre coverage.
Delivery, inventory, and data collection with GPS, camera, and push notifications where useful.
Booking, ordering, and self-service — including Swahili/English labels and careful data use on low-end devices.
Collections and disbursements with reconciliation — not a demo STK push that fails in production.
We design for how phones are used outside city centres: sync later, stay usable now.
Apple and Google listings stay under your organisation. We publish from your credentials.
We aim for smooth interaction on target devices — and we validate on real mid-range hardware, not marketing claims alone.
For iOS/Android in Tanzania: agents accelerate screens and sync layers; engineers own offline strategy, payments, and store release.
Choose cross-platform vs native, offline needs, and payment rails. Engineers decide; agents research options.
Weekly builds. Agents speed shared UI; engineers own sync, money flows, and device edge cases.
Device and payment testing on real networks. Humans accept or reject before store submission.
Store submission from your accounts, plus a maintenance plan for OS updates.
Ship to App Store and Play Store from React Native or Flutter when that fits.
M-Pesa, Tigo Pesa, Airtel Money with reconciliation — not a bolt-on.
Work without internet, sync when connected.
Notifications, camera, and GPS when the workflow needs them.
Submission, screenshots, and compliance from your developer accounts.
OS updates, crash fixes, and feature sprints after launch.
Every build is different, so these are starting structures — your final quote is scoped to what you actually need.
From TZS 6,500,000
Cross-platform MVP — typically 6–10 weeks
Scoped quote
M-Pesa / Tigo Pesa / Airtel Money + offline
Monthly
OS updates, store releases, feature sprints
Figures are indicative starting points for planning — final pricing depends on scope, timeline, and integrations required.
Products and anonymised field work that depend on phones, offline use, or mobile-ready workflows.
Clinical and billing workflows designed for staff on the move — roles, queues, and mobile-ready screens.
View solution →Mobile-friendly portals for fees, attendance, and exams — built for intermittent connectivity.
View solution →Offline data collection with offline sync and mobile money collections for teams outside fibre coverage.
Cost depends on features, mobile money integrations, and offline requirements. Focused cross-platform MVPs typically start from TZS 6,500,000 and take 6–10 weeks. We confirm a written estimate after discovery.
You do. We set up and publish from your accounts so you keep full control of the listings, credentials, and revenue.
If users work offline, need camera or GPS, or collect payments on the go, mobile is usually better. Otherwise a progressive web app may be faster and cheaper — we help you choose.
Yes. We integrate M-Pesa, Tigo Pesa, and Airtel Money for payments, collections, and disbursements — including callbacks, reconciliation, and failure handling. This is a core capability, not a bolt-on.
We usually recommend React Native or Flutter so one codebase ships to both stores. We recommend native Kotlin or Swift when you need deep platform APIs or performance-critical modules.
We design offline-first where needed — local storage, background sync, and conflict resolution — so field teams keep working without reliable internet.
Yes. OS updates, store compliance, crash fixes, and feature sprints are available so the app stays healthy after release.